Capcom has laid out a more concrete vision for how it intends to use artificial intelligence in game development. During the Capcom Open Conference RE: 2026, programmer Satoshi Ishida described the challenges of producing games at the scale of Resident Evil, where even simple tasks can become extremely time-consuming. His proposed solution is to integrate AI into development workflows.

Ishida said the company plans to turn the RE Engine slowly and incrementally into an "AI-generation game engine," building toward what he called "a future where we create games together with AI," according to IGN's translation. That language is broader than the company's earlier position, which ruled out using AI-generated assets in games and instead emphasized efficiency gains.

The two statements are not necessarily in conflict, but the new presentation leaves more room for AI to play a larger role over time. For now, Capcom's stated approach is to use AI to reduce the burden of production work while keeping final asset creation in human hands.