The AnyPS5 project has reached a milestone: 100% shader instruction coverage for its tracked AMD RDNA 1 and RDNA 2 instruction set. The progress tracker lists all 1,166 instructions as implemented. This is a necessary early step for running PS5 games natively on PC, but the project itself notes that "implemented" means the shader decoder recognizes an instruction—not that every instruction is fully translated to SPIR-V or behaves correctly in all situations.

AnyPS5 is not a conventional emulator. It takes an existing PS5 executable and relinks it into a native x86-64 Linux or Windows executable, replacing PS5 system libraries with native implementations. On the GPU side, it translates RDNA shader programs to SPIR-V for Vulkan. The project's overall system-library implementation stands at 84.69% across 2,578 of 3,044 declared functions, but that doesn't guarantee exact behavior.

Substantial work remains beyond shader decoding: graphics state, texture formats, synchronization, memory management, and audio all need to function correctly. The compatibility list currently has only one verified playable title, the simple 2D platformer Dreaming Sarah. More demanding games like Ghost of Yotei are in experimental bring-up with rendering, stability, and performance issues. The project also warns of high memory requirements, with a title potentially requesting up to 13.5 GB of direct memory on Windows.

The long-term outcome may be unofficial native PC ports of individual games rather than a universal emulator. The project has over 100 human contributors and is progressing rapidly, but legal questions and a large amount of engineering work remain before PS5 games are broadly playable on PC.