Tom's Hardware reports on a developer and AI enthusiast who demonstrated Call of Duty: Black Ops 2's Hijacked map running natively inside Minecraft. The work used GPT-6 Astra, an AI model, to assist in the porting process, resulting in a playable version of the map within Minecraft's engine.
The reported performance reaches 45fps, achieved by leveraging Minecraft's OpenGL context. This suggests the port is executing natively inside the game's rendering environment rather than as a simple visual recreation.
With only a single source, there are no conflicting accounts to compare. Still, the demonstration indicates a growing use of AI to adapt assets and logic between disparate game engines, opening up experimental possibilities for legacy content in new contexts.