Grand Theft Auto 2, released in 1999, relies on legacy graphics APIs like DirectDraw and early Direct3D, which Nvidia's RTX Remix does not natively support. Modder gebdag created a custom Direct3D 9 renderer using two DLLs that translate the old pipeline into something RTX Remix can understand. That bridge lets the mod apply full path tracing and a dynamic time-of-day cycle to the game.

The visual overhaul makes Anywhere City look like a living metropolis, with realistic lighting and shadows, plus light sources from explosions, vehicle fires, and neon signs. The mod also adds widescreen 16:9 support, fixes pop-in at screen edges, and enables frame rates up to 60 FPS via frame generation. Players can press F4 to open a menu and tweak the lighting to their taste.

The project is open source on GitHub. Users need a copy of Grand Theft Auto 2, ideally version 9.6 (which Rockstar distributed for free in 2004), a 64-bit version of Windows 10 or 11, and the required RTX Remix runtime files. The mod joins a growing list of classic games remastered through RTX Remix, including Max Payne and The Elder Scrolls III: Morrowind.