A new open-source project called AnyPS5 aims to run PlayStation 5 games natively on PC by skipping emulation entirely. Because the PS5 uses AMD's Zen 2 architecture, its games are x86-64 binaries, which lets AnyPS5 act as a compatibility translation layer in the spirit of Proton or Wine. The tool converts original PS5 executables into Windows and Linux formats and recompiles shaders into SPIR-V for Vulkan, potentially avoiding the computational overhead of full emulation.

Development is still in the early stages. According to Tom's Hardware, test builds have managed to boot select games as far as the main menu, with some even reaching gameplay with audio. However, the project still needs substantial work on system libraries and proprietary APIs unique to the PS5 operating system, and no working public build has been released yet.

AnyPS5 joins other experimental PS5 emulation efforts such as KytyPS5 and SharpEmu. KytyPS5 recently ran Grand Theft Auto V at 40 to 60 FPS on high-end hardware but remains unstable, while SharpEmu booted Astro's Playroom on a Steam Deck at roughly 0.5 to 1 FPS. These projects show steady progress, but practical, playable PS5 emulation is still far off.