In virtual reality, users can easily grab, push, or manipulate objects, but interactive characters remain a challenge. A new paper on arXiv asks whether this physical interactivity can be extended to animated VR characters, proposing the use of physics-based controller policies.
The abstract sets up the question but stops short of reporting results, ending with "In this work, we studied whether…". The paper's approach and conclusions are therefore not yet available from the source.
If successful, such policies could make VR characters respond to physical contact in a natural way, but the current abstract leaves the outcome unknown.